Yian
May 4th, 2003, 11:17 AM
I once stated that "cheating in a single player game isn't a big deal"... I was wrong. I hereby apologize for such inconsiderate statement I made before and here is my new thought: once a cheater, always a cheater.
Cheats help us to go through frustration we face in games we play, especially single player campaign, where there are corners the level designers probably didn't handle well, and having hard time getting through that level was not players' fault. I use Ammo cheats a lot in Red Faction because the game is always low on ammo, and I used noclip in Alice to get pass certain obstacles so I can just take the screenshots I need. Hitman's cheats are fun, too. Ghost Recon is impossible to play without some cheats here and there...
But that's not always the case. Most people, not to generalize, simply suck at moust-and-keyboard control in PC games, and this is the point where players split into two groups: the ones that spent time on mastering the control and eventually forge reflex and control into one body, and those who simply cheat their way through.
For an example, a lot of games today simulate the recoil of the firing of a gun. Burst firing thus became crucial in order to land your bullets the place you want them to be. There are, however, so many people just don't get this. People would use the rifles in SOF II like they would in Quake 3, full blast and run into an enemy, only to realize that his rifle was bobing like crazy. And these players started to wine how "bad" the game was designed, and they started to look for help from their "God"... God mode here. Play through the entire game with God mode, you don't need to use burst firing at all, thus these dudes beat the game, and never know what is going on with the burst fire.
So is to RTS. Starcraft was a very easy game, but Brood War was a bit of challenge. A lot of people I know simply cheat their way through every single level. Black Sheep Wall!!!! Oh-yeah!!!! These players might lose more than 800 units as Protoss but they still managed to win. And after the entire campaign, they had no idea what resource management is like.
As long as there is a game, there are people who bitch about it. You think it is stupid for people to blame all the violence to the video games? Just wait till you see how stupid people could be when they blame the game design when they simlpy suck at it. Instead of looking for a way to get the perfect balance of their tactics, they simplay say the game "sucks," "frustrating," "too much micromanagment," "The pathfinding system is bad..."
We all heard of the shit people said about StarCraft, such as the fact that you can select only 12 units at a time, and people started to complain " then people who click the mouse faster win the game... " Well, duh? What make they think that they still SHOULD be the winners if theeir fingers weren't as faster? Do you complain about CS, saying:" Then people with better teamwork win the game... there is no way we could win then because my teammates suck... so unfair..." Well, again, duh?
Here is another example, in this case it's about Homeworld. In Homeworld2, the developers take off the refueling the strike craft usually need in the original game, because a lot of people complains it is "frustrating." I say those dickhead should go home and fuck themselves. They made a bunch of fighters to go against capital ships, and they were stupid enough to make just one group of them, and stupid enough to send them all the way across the map, and stupid enough to boost their speed all the time, and when the strike craft ran out of fuel, they complain instead of asking themselves "why am I so stupid?" The art of fighter management is this: build support frigate to speed up the refueling, move support frigates with escorts of other fighter groups, and never use all the fighters to their last drop of fuel unless you know you have enough time to refuel them. Homeworld has only one type of resource to harvest, and you can even move your HQ around, sound like a simple enough game, huh? Well, when people face a challenging aspect of the game, they simply blame it to the game design.
Now, back to the point. These dumbass are lazy, but they still want the taste of victory which they don't deserve, so the dumbass mo-fos started to deploy the same tactics they used in the single player campaign: cheats! They got cheating into a habbit, and now they can't win without it. So they went through the web and grab all these different cheat program and suddenly they felt like gods again...
...which explains why there are so many cheaters in today's online games. One of the dude in our forum is actually a big ass cheater in Diablo 2. He steal other people's item ALL THE TIME. Just think how shitty the guys face is gonna look after he realize that his item has been stolen. He might spent hours to look for it, it might be one of the reason he level himself so hard, and one day, a mo-fo stepped in and took it away from him with absolutely no efforts of any sort. And this cheating shit became very addictive for him, he does nothing but looking for more cheats online.
Cheaters cheat because this is the only way to win! They fell absolutely no fun in a game unless they have the absolute dominance over the game. They do not realize that the other players online are same as him, who want to win as well but with their real skill, and the cheaters built their pleasure on other people's pain, and they know this, and they love doing it.
In conclusion, a story from two nights ago. To all the CS cheaters: Come on, at least practice a little bit. Cheat and still suck is the ultimate humiliation to a gamer, and I would recommend you just go play with Complter aI for good. This mo-fo can see through walls and didn't even try to fake that he can't he started to follow a dude, started to fire his guns... at a piece of wall, and he kept sjooting at it untill seconds later he realized that there is a wall... (too much transparency on the texture..??) and eventually it came to face-to-face, and he let his AK go full-automatic... need to say more? He might want to get an Aimbot, too, because he can't even aim.
People, if you can't aim, can burst fire, can't hear footsteps, can't manage your resource, can't attack with the right units, can't use your brain or simplay too stupid to realize that how stupid you actually are, don't play games online. Max Payne is a good game with no muti-player, try it.
Cheats help us to go through frustration we face in games we play, especially single player campaign, where there are corners the level designers probably didn't handle well, and having hard time getting through that level was not players' fault. I use Ammo cheats a lot in Red Faction because the game is always low on ammo, and I used noclip in Alice to get pass certain obstacles so I can just take the screenshots I need. Hitman's cheats are fun, too. Ghost Recon is impossible to play without some cheats here and there...
But that's not always the case. Most people, not to generalize, simply suck at moust-and-keyboard control in PC games, and this is the point where players split into two groups: the ones that spent time on mastering the control and eventually forge reflex and control into one body, and those who simply cheat their way through.
For an example, a lot of games today simulate the recoil of the firing of a gun. Burst firing thus became crucial in order to land your bullets the place you want them to be. There are, however, so many people just don't get this. People would use the rifles in SOF II like they would in Quake 3, full blast and run into an enemy, only to realize that his rifle was bobing like crazy. And these players started to wine how "bad" the game was designed, and they started to look for help from their "God"... God mode here. Play through the entire game with God mode, you don't need to use burst firing at all, thus these dudes beat the game, and never know what is going on with the burst fire.
So is to RTS. Starcraft was a very easy game, but Brood War was a bit of challenge. A lot of people I know simply cheat their way through every single level. Black Sheep Wall!!!! Oh-yeah!!!! These players might lose more than 800 units as Protoss but they still managed to win. And after the entire campaign, they had no idea what resource management is like.
As long as there is a game, there are people who bitch about it. You think it is stupid for people to blame all the violence to the video games? Just wait till you see how stupid people could be when they blame the game design when they simlpy suck at it. Instead of looking for a way to get the perfect balance of their tactics, they simplay say the game "sucks," "frustrating," "too much micromanagment," "The pathfinding system is bad..."
We all heard of the shit people said about StarCraft, such as the fact that you can select only 12 units at a time, and people started to complain " then people who click the mouse faster win the game... " Well, duh? What make they think that they still SHOULD be the winners if theeir fingers weren't as faster? Do you complain about CS, saying:" Then people with better teamwork win the game... there is no way we could win then because my teammates suck... so unfair..." Well, again, duh?
Here is another example, in this case it's about Homeworld. In Homeworld2, the developers take off the refueling the strike craft usually need in the original game, because a lot of people complains it is "frustrating." I say those dickhead should go home and fuck themselves. They made a bunch of fighters to go against capital ships, and they were stupid enough to make just one group of them, and stupid enough to send them all the way across the map, and stupid enough to boost their speed all the time, and when the strike craft ran out of fuel, they complain instead of asking themselves "why am I so stupid?" The art of fighter management is this: build support frigate to speed up the refueling, move support frigates with escorts of other fighter groups, and never use all the fighters to their last drop of fuel unless you know you have enough time to refuel them. Homeworld has only one type of resource to harvest, and you can even move your HQ around, sound like a simple enough game, huh? Well, when people face a challenging aspect of the game, they simply blame it to the game design.
Now, back to the point. These dumbass are lazy, but they still want the taste of victory which they don't deserve, so the dumbass mo-fos started to deploy the same tactics they used in the single player campaign: cheats! They got cheating into a habbit, and now they can't win without it. So they went through the web and grab all these different cheat program and suddenly they felt like gods again...
...which explains why there are so many cheaters in today's online games. One of the dude in our forum is actually a big ass cheater in Diablo 2. He steal other people's item ALL THE TIME. Just think how shitty the guys face is gonna look after he realize that his item has been stolen. He might spent hours to look for it, it might be one of the reason he level himself so hard, and one day, a mo-fo stepped in and took it away from him with absolutely no efforts of any sort. And this cheating shit became very addictive for him, he does nothing but looking for more cheats online.
Cheaters cheat because this is the only way to win! They fell absolutely no fun in a game unless they have the absolute dominance over the game. They do not realize that the other players online are same as him, who want to win as well but with their real skill, and the cheaters built their pleasure on other people's pain, and they know this, and they love doing it.
In conclusion, a story from two nights ago. To all the CS cheaters: Come on, at least practice a little bit. Cheat and still suck is the ultimate humiliation to a gamer, and I would recommend you just go play with Complter aI for good. This mo-fo can see through walls and didn't even try to fake that he can't he started to follow a dude, started to fire his guns... at a piece of wall, and he kept sjooting at it untill seconds later he realized that there is a wall... (too much transparency on the texture..??) and eventually it came to face-to-face, and he let his AK go full-automatic... need to say more? He might want to get an Aimbot, too, because he can't even aim.
People, if you can't aim, can burst fire, can't hear footsteps, can't manage your resource, can't attack with the right units, can't use your brain or simplay too stupid to realize that how stupid you actually are, don't play games online. Max Payne is a good game with no muti-player, try it.