View Full Version : Just got the C & C Tiberian Sun set...
PlayLikeDavid
February 23rd, 2004, 01:21 PM
and it didn't come with any instructions!
Where can I get a set of instructions on how to play?
RAY16
February 23rd, 2004, 01:30 PM
Wow, a little late aren't we? I remember it having tutorial missions. Isn't that good enough?
PlayLikeDavid
February 23rd, 2004, 01:35 PM
Yeah, I am a bit late but I am new to PC gaming, so I apologize for annoying you.
I also don't recall seeing anything about tutorial missions.
I didn't know how to build my structures, train soldiers or anything. I eventually figured it out, but it took me a while.
sideshowbob
February 23rd, 2004, 01:43 PM
When I've smoked a fat one, everyone's posts sound like they should be read back in a Nazi-German accent.
RAY16
February 23rd, 2004, 02:19 PM
Originally posted by PlayLikeDavid
Yeah, I am a bit late but I am new to PC gaming, so I apologize for annoying you.
I also don't recall seeing anything about tutorial missions.
I didn't know how to build my structures, train soldiers or anything. I eventually figured it out, but it took me a while.
Never said you were annoying me... O_o
PlayLikeDavid
February 23rd, 2004, 03:36 PM
Sorry.
I didn't mean to come off ignorant.
I appreciate your response. I will look for the tutorials, but STILL a book of instructions would be nice for a newbie to have.
Docta Beeeer
February 23rd, 2004, 03:49 PM
Originally posted by sideshowbob
When I've smoked a fat one, everyone's posts sound like they should be read back in a Nazi-German accent.
That's because we are German Nazis.
Hobbes874
February 23rd, 2004, 03:58 PM
Damn, that game is old.
Downfall
February 23rd, 2004, 04:34 PM
would gamefaqs have anything to help him?
to lazy to actualy check but they have a lot of stuff there
try www.gamefaqs.com
Rhenna
February 23rd, 2004, 05:17 PM
Actually, I'm pretty certain there aren't any tutorial missions for TS, although the first few are pretty basic and easy. I'll give you one tip: If you're new to C&C games, play the GDI campaign first. There are some pretty frustrating missions on either side, but the GDI path is probably a bit more straightforward.
Oh! And one HUGE tip: SAVE YOUR GAME either just before ending, or as you begin, each mission. Because if you quit without saving, the game *DOES NOT* return you to the next mission to be completed, just where you last saved.
Bigolli
February 24th, 2004, 12:28 AM
Originally posted by Rhenna
Oh! And one HUGE tip: SAVE YOUR GAME either just before ending, or as you begin, each mission. Because if you quit without saving, the game *DOES NOT* return you to the next mission to be completed, just where you last saved.
please listen to this advice...it can get alot of people [in your playing area] hurt....*evil pissed off face*
PlayLikeDavid
February 24th, 2004, 09:25 AM
OK. A couple of questions I have come up with.
1) What are "component towers" used for?
2) Is it possible to exhaust the supply of tiberium?
3) Does bulding more harvesters speed up your tiberium harvesting, hence faster fund raising?
4) What exactly is "waypoint mode"?
Also, during the 3rd mission to destroy all NOD structures and capture the train station, I am only given a small troop of units and no option to build more. I can not get through this mission!!! Any tips from you pros??
These questions and all the others I will probably come up with are the reason I was asking about an instruction booklet.
Yian
February 24th, 2004, 10:21 AM
First and second question... emmm I dont know the answer. I haven't played that game for ages. And I don't even have the copy anymore.
But about the last two, I think I know the answer. More harvester should boost up the speed of your harvesting.
Way point mode should be a mode where you can set up your waypoints. Waypoints are used to guide your troop's movement when your intended route is not a straight line.
RAY16
February 24th, 2004, 10:26 AM
Originally posted by PlayLikeDavid
OK. A couple of questions I have come up with.
1) What are "component towers" used for?
2) Is it possible to exhaust the supply of tiberium?
3) Does bulding more harvesters speed up your tiberium harvesting, hence faster fund raising?
4) What exactly is "waypoint mode"?
Also, during the 3rd mission to destroy all NOD structures and capture the train station, I am only given a small troop of units and no option to build more. I can not get through this mission!!! Any tips from you pros??
These questions and all the others I will probably come up with are the reason I was asking about an instruction booklet.
1) After you build a component tower you can build something else and add it to the tower. Like turrets.
2) Yes, but if I remember correctly it grows back over time.
3) Yes, the more harvesters the better. I'd say 4 per tiberium factory plus silos to store excess tiberium
4) You set waypoints and your units will follow them while you do other things. This way you don't have to baby-sit your units while they go to their destination. I never used this much so I won't be of much help. *Edit* And what Yian said.
And about that mission. Explore the map, there are normally hidden units you can take control off (like a transport ship crashed and there are survivors, etc.). And sometimes you just get reinforements after you complete a certan objective or get to a certan location. Also, try doing things slowly. Take a few units and try to make one or two NOD units follow you back where you have like 5 units waiting to kill them.
Rhenna
February 24th, 2004, 11:13 AM
As RAY16 pointed out, the component towers are where you add either a machine-gun, grenade-launcher or surface-to-air missle launcher. These use power, so you need to build and maintain power plants. The grenade-launcher is nasty, but it has a minimum range, so you'll want to "cover" it's deployment with a machine-gun turret, as well.
A lot of attention should be devoted to power generation; keeping yours up and running, and destroying the other side's juice. It's not good having your radar go offline because you over-stressed your grid, or because some enemy hero just blew one of your power plants to hell.
You may have discovered that you can build walls and lay down concrete. I'm guessing you haven't yet experienced that little NOD treat known as the "sub-terranean engineer attack." Put a wall around your Construction Yard, early on, to keep out the undesirables. Use the concrete to keep the enemy from emerging into undefended parts of your base from underground, and as money permits try and build a "highway" between your refinery and the tiberium fields; your harvesters will travel a bit faster, that way.
Blue tiberium can be exhausted, and is also explosive. The green isn't worth as much in credits, but there is nearly always a tiberium "tree" spouting out more seeds. So, over time, these green fields regrow. Go for the blue first, unless it's too far off.
You may want to play a few "skirmish" missions to get the feel of game. Choose a small-to-medium size map, and set the AI to "zero" and turn the "tech" level down to about eight, if I remember correctly. Play around and learn the capabilities and limitations of your units. Don't expect the enemy to be this dumb in the game, though.
The only ''train station" mission that comes to mind is a NOD op. Let me meditate on this one.
PlayLikeDavid
February 24th, 2004, 11:14 AM
One more really dumb one.
Will the harvesters find tiberium on their own or do I need to guide them?
Rhenna
February 24th, 2004, 11:26 AM
Originally posted by PlayLikeDavid
One more really dumb one.
Will the harvesters find tiberium on their own or do I need to guide them?
Usually, the first one, (the one that comes with the refinery), will head for the nearest field. The subsequent harvesters you build at the War Factory need to be directed, initially. After that, they're OK, at least until the field is exhausted. The harvester drivers aren't too bright, though. They won't avoid or retreat from enemy fire, (and they're PRIME TARGETS), and they'll occasionally decide to work the field adjacent the enemy's base, which is a critique-item, in my book.
PlayLikeDavid
February 24th, 2004, 11:40 AM
You may have discovered that you can build walls and lay down concrete.
How do I build walls and lay concrete?? Haven't learned that yet!!
Is that where my engineers come in?
RAY16
February 24th, 2004, 11:47 AM
Originally posted by PlayLikeDavid
How do I build walls and lay concrete?? Haven't learned that yet!!
Is that where my engineers come in?
You build walls and concrete by selecting them from the build menu and puting them somewhere on screen. And in case you havent figured it out, you can't build all the structures in the game right way, they are "unlocked" as you go through the campaign. Though I'm sure that walls are available at the start I'm not sure If concrete Is.
PlayLikeDavid
February 24th, 2004, 11:54 AM
The only things available to build at the beginning are power stations, silos, barracks and tiberium factories. Then you can train light infantry when you have barracks built.
Advanced structures like war factories and component towers are unlocked as the campaign unfolds. I haven't seen walls or concrete yet.
RAY16
February 24th, 2004, 12:41 PM
Originally posted by PlayLikeDavid
The only things available to build at the beginning are power stations, silos, barracks and tiberium factories. Then you can train light infantry when you have barracks built.
Advanced structures like war factories and component towers are unlocked as the campaign unfolds. I haven't seen walls or concrete yet.
Guess you'll just have to wait then. It's been a while since I played this game and my memory sucks. Trying to help with whatever I can remember.
PHAT_ASS
February 24th, 2004, 01:51 PM
concrete is very useful to put all over your base to avoid having the enemy create craters rendering the land unbuildable.
Rhenna
February 24th, 2004, 03:42 PM
Originally posted by PlayLikeDavid
Also, during the 3rd mission to destroy all NOD structures and capture the train station, I am only given a small troop of units and no option to build more. I can not get through this mission!!! Any tips from you pros??
OK, you're in luck. My nephew remembers this as the "red Nissan" mission. (Apparently, one of his bud's girlfriend used to have a red Sentra that enjoyed a certain notoriety.) As he tells it, about halfway through the mission, one of the Noddies says, "Hay Caramba! It's GDI! Blow the bridge up!", and a little red Sentra pulls up, a NOD engineer jumps out, and he drops the bridge. He has a talent remembering these things, so here goes: (I also suspect he has my TS game discs, too.)
Head North from your start-point, leading with your infantry. (Always a good idea.) Avoid combat whenever possible. After awhile, you'll need to go West. Go slowly, allowing the infantry to "just" reveal any enemy ahead. About in the center of the map, a Nod dune-buggy thing, spots your forces and takes off to the NOD base. Head West-Northwest, to the edge of the map and there is a place where you can just see the edge of the NOD base North across a river. GDI will air-drop in a Titan. (Maybe two or three, he can't be sure. My nephew also isn't certain as to if this is one of the missions where you need to destroy the face of the cliff-walls in order to form a "ramp" that you can use to ascend the hill. Run your cursor along the side of the hills. If it turns red, you can destroy that part of the hillside to create a path.)
Use the Titan to destroy NOD's powerplants from across the river. That screws up their defenses. Don't take the obvious route into the base, but cross any bridge you can find in the Southern part of the map. (This is where the red Nissan makes an appearance.) Use one of your engineers to repair the destroyed bridge. My nehew thinks you'll get reinforced after crossing the repaired bridge. Save an engineer to capture the train station, use the rest to capture buildings in the NOD base.
This sort of falls outside the realm of "how-to-play", and more into the category of "strategy". For your own enjoyment, try and keep the questions in that context.
REBEL_AU
February 25th, 2004, 05:44 AM
how many disks did you get, i have the manual on an extra CD.
if you need help on any actual missions GameFAQs is the place.
PlayLikeDavid
February 25th, 2004, 08:06 AM
The set I bought is a combination set that includes the original Tiberian Sun, Tiberian Sun Firestorm, Renegade, Red alert and Yuri's Revenge.
All for only $20!!
REBEL_AU
February 25th, 2004, 08:11 AM
how many tiberian sun disks did you get?
PlayLikeDavid
February 25th, 2004, 12:29 PM
Two.
One GDI and one NOD.
REBEL_AU
February 25th, 2004, 03:47 PM
when the westwood was still alive *wipes away tear* and EA had support for C&C you could download the manual off the site but now i dont think you can.
PlayLikeDavid
February 27th, 2004, 09:13 AM
As I played last night (and the game opened at a different mission than where I saved??), I discovered by total accident that an MCV can be deployed as a construction factory. Didn't know that
This is the type of thing I am talking about.
Someone above said they had a manual on CD Rom. Can that be burned?? Would you be willing to burn it for me and send it to me collect??
PHAT_ASS
February 27th, 2004, 09:33 AM
Originally posted by PlayLikeDavid
This is the type of thing I am talking about.
Someone above said they had a manual on CD Rom. Can that be burned?? Would you be willing to burn it for me and send it to me collect??
or someone could send it to you via internet. its not that big.
PlayLikeDavid
February 27th, 2004, 11:17 AM
*** from REBEL_AU***
i have the manual on an extra CD.
Can you send me a copy of that manual somehow??
REBEL_AU
February 28th, 2004, 03:44 AM
what type of internet connection do you have?
it is just under 30 MB
PlayLikeDavid
March 1st, 2004, 07:02 AM
If I had looked a little closer, I would have noticed that I already have that manual on a CD that came with the kit.
Thanks and please do not judge me by this stupidity.
I was trying to figure out how to capture buildings. Now I know how because I READ THE MANUAL!!
My current mission is to rescue a mutant leader from a heavily guarded medical facility deep inside NOD territory. To do this, I am given two mutants and a "highjacker" who can take over any vehicle.
I went through this mission a dozen times last night and I am frustrated!!
I am NOT asking for tips, just saying that I have tried numerous strategies to no avail. I must be missing something somewhere.
OH! Have any of you ever encountered a Tiberian Fiend? They seem to attack NOD forces and follow my GDI soldiers into battle. What's up with them??
Rhenna
March 1st, 2004, 08:39 AM
Tiberian fiends are only warm and fuzzy towards mutants, they'll attack GDI troops just as readily as the Noddies, otherwise. So, Mr. Fiend will just follow you around; you can't really control him.
You may have read that Tiberium is toxic to humans. (Try and lure the enemy infantry through it whenever possible.) However, mutants, fiends and the Nod cyborgs *heal* while standing in Tiberium. (Hint). Just remember that the blue variety has a tendency to explode if hit by gunfire.
I'll give you another hint on this mission. You want your hijacker to gain control of one of the rocket-firing motorcycles. If you already 'jacked another ride with him, just have one of the mutants destroy that set of wheels, and he'll bail and you'll have him back.
REBEL_AU
March 1st, 2004, 08:44 AM
you're uneasy around the timerium fiends wait till you meet the visceroids ;)
need strategies go here:
http://www.gamefaqs.com/computer/doswin/game/24362.html
those walkthroughs are pretty good.
*edit*
i forgot what he/she is called but one of the mutants has a rail gun BE CARFUL if there is anything between the weapon and the target they go too.
PlayLikeDavid
March 3rd, 2004, 07:40 AM
I've already met the visceroids. Nasty buggers aren't they?
Is there any defense against them besides staying mobile? My GDI's can't shoot them. All I get is a "No target" cursor.
Rhenna
March 3rd, 2004, 09:03 AM
You can force almost any unit to shoot almost anything by holding down the CTRL key while targeting. (Useful for destroying a bridge, for example.) The visceroids are harmless until they become ADULT visceroids. When one of those rolls into your base, you'll redefine your definition of "nasty". They also heal in Tiberium, and don't respect either side's politics.
PlayLikeDavid
March 3rd, 2004, 09:09 AM
Since I found the manual, I am re-playing all previous missions using my newfound information. MUCH more enjoyable now!!
Only thing is I am now in a mission where I need to occupy a train station that I cannot find. Could it be hidden somehow?? Maybe in an "underground dwelling"??
Never mind! Found it!