MrBored
October 31st, 2005, 06:02 AM
http://www.xbitlabs.com/news/multimedia/display/20051028224421.html
Weeks after graphics company ATI Technologies claimed that its graphics processing units (GPUs) were suitable for physics and even had some advantages when compared to dedicated physics processing units, Havok, a developer of physics and animation engines, unveiled its Havok FX – a physics engine capable of running physics effects calculations on hardware that supports Shader Model 3.0. The technology from Havok addresses the same needs – effects physics – that is targeted by AGEIA, a developer of PPUs.
Looks promising and makes sense, keep the effects on the GPU and the gameplay on the CPU. It will at least will be cheaper than AGIEAs solution.
Weeks after graphics company ATI Technologies claimed that its graphics processing units (GPUs) were suitable for physics and even had some advantages when compared to dedicated physics processing units, Havok, a developer of physics and animation engines, unveiled its Havok FX – a physics engine capable of running physics effects calculations on hardware that supports Shader Model 3.0. The technology from Havok addresses the same needs – effects physics – that is targeted by AGEIA, a developer of PPUs.
Looks promising and makes sense, keep the effects on the GPU and the gameplay on the CPU. It will at least will be cheaper than AGIEAs solution.