View Full Version : Halo 3 trailer
Mechanerd
May 9th, 2006, 04:28 PM
Bungie showed off a Halo 3 trailer at E3.
Only place I've found it downloadable is gamespot:
http://www.gamespot.com/xbox360/action/halo3/media.html
Can you tell I'm excited?
Oh and Rockstar confirmed that GTA4 is in development and is going to ship around early October 2007.
Yay for the main stream franchises that I dont give a fuck about.
RAY16
May 9th, 2006, 04:48 PM
There's a 720p HD vid of it on Bungie.net.
Mechanerd
May 9th, 2006, 05:29 PM
Hmm, just found out it was runing on a 360 devkit too.
Graphically I'm thinking OMFGBBQ but its nothing more than that, a visual demo.
When I see gameplay of Halo 3, then maybe I'll be impressed.
Digital Limit
May 9th, 2006, 07:09 PM
I masturbate to the Halo theme. The crechendo gets me everytime.
NiteX
May 9th, 2006, 09:33 PM
It bored me. On a whole new level of being bored.
Dark_Swordmaster
May 9th, 2006, 10:09 PM
The music was good. Go Martin!
I was eager for Halo 2. When it turned out to be nothing more than a graphical update I was unhapppy.
Hopefully Halo 3 can update its gameplay as well.
Although I'm still pissed at Bungie for skullfucking Myth and handing over the remains to an online-arcade developer...
Digital Pimp
May 9th, 2006, 10:32 PM
I loved the Forerunner structure coming to life at the end. I really hope we get some closing to the series and get most of our questions answered. Though they may leave a lot of the Forerunner history for a prquel game based during the time of the Forerunners.
SuperDavidGT
May 9th, 2006, 10:37 PM
I was eager for Halo 2. When it turned out to be nothing more than a graphical update I was unhapppy.
Hopefully Halo 3 can update its gameplay as well.
How can you say they didnt update the gameplay? Let me guess - you aren't a dual wielding fan :p
Well, I was most impressed. Sweet trailer, but that's what you'd expect from bungie. As is said, I hope the actual game works out, and doesn't turn out to be too much of a mindfuck.
Digital Limit
May 9th, 2006, 11:25 PM
I can't see the game not working out. They're Bungie, but now with unlimited resources... it's going to own my soul.
halomizer
May 10th, 2006, 01:37 AM
"The questions raised by these images, and the feeling that our assumptions about the Halo universe are being challenged this late in the story is what I am personally most excited about leaving with our fans. That's the type of thing that builds anticipation even more for the payoff to this trilogy we are preparing."
oh and OMFG I almost passed out.
Darz
May 10th, 2006, 02:08 AM
Would be funny if that structure doesn't even end up in the game.
Digital Limit
May 10th, 2006, 02:29 AM
Would be funny if that structure doesn't even end up in the game.
Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as TJ Cohen, the cinematics director. Cohen stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy.
The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cohen noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scars and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.