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Jwr5
May 31st, 2007, 05:28 PM
Has anyone tried it yet? I tried the demo and thought that it was great. It looked really good and I was amazed at how well it ran on my rig. I didn't play TR Legends, but from what I've heard TR Anniversary takes the improvements of Legends and perfects them. It also works seamlessly with the 360 Controller. The game seems harder with a keyboard.

MrBored
May 31st, 2007, 05:57 PM
Played it a bit last week. The graphics didn't seem any better than Legends and the gameplay seemed much the same. I'll probably try playing it some more tomorrow and give it a better 'review'

Just fyi, I thought Legends was awesome.

Th3 ProphetMan
June 8th, 2007, 11:22 PM
I've been playing some levels of the game, and i like it, it really reminds me of the original game. puzzles, level design, sound and music are very nice, only drawback is the camera in my opinion, but it's a very nice remake

Yian
June 9th, 2007, 04:22 PM
The graphics seems to be on par with Legend. My computer couldn't run Legend with everything turned on, but at medium setting the game looked fine. It probably means I can try this one without too much trouble. :)

Jwr5
June 9th, 2007, 04:44 PM
only drawback is the camera in my opinion, but it's a very nice remake
I think that if you play it with a gamepad (xbox 360 controller) the camera isnt a problem at all.

Th3 ProphetMan
June 11th, 2007, 04:54 PM
I think that if you play it with a gamepad (xbox 360 controller) the camera isnt a problem at all.

it's not because of the controller or mouse, it's just that sometimes when you're hanging on a wall you can't move the camera araound more than 180º, not being able to see what there is exactly opposite of you, and somtimes, that's a problem because i can't see where i'm jumping to.

will take a look with my gamepad though, but i think it will be just the same, and afterall i play better with keyb & mouse :D

RAY16
June 11th, 2007, 08:53 PM
it's not because of the controller or mouse, it's just that sometimes when you're hanging on a wall you can't move the camera araound more than 180º, not being able to see what there is exactly opposite of you, and somtimes, that's a problem because i can't see where i'm jumping to.

will take a look with my gamepad though, but i think it will be just the same, and afterall i play better with keyb & mouse :D

A controller won't fix the issue you describe, but overall a controller does work better for these types of games.

Yian
June 12th, 2007, 11:59 PM
it's not because of the controller or mouse, it's just that sometimes when you're hanging on a wall you can't move the camera araound more than 180º, not being able to see what there is exactly opposite of you, and somtimes, that's a problem because i can't see where i'm jumping to.

will take a look with my gamepad though, but i think it will be just the same, and afterall i play better with keyb & mouse :D
I have experienced exactly the same problems with Legend. For some reason the camera has collision detection with the object behind. I suppose if it doesn't then the camera will simply go into the object and you will end up looking at the texture of the polygon from inside... but can't they set it to go invisible when that happens? I guess that's extra work for them so they went with a simpler solution.